His big toothy grin often makes people wonder 'is he happy to see me or just wondering if I taste good?'


He’s a nasty little goblin – big teeth & an appetite to match.
He’s 3’ 3" tall & weighs almost 30#.
He has greenish mottled skin & orange eyes.

CR 2

Male Goblin
Druid [Dino Shaman] 3

N Small
Humanoid (Goblinoid)

Init +5 [Sasha’s secret ninja training adds +1]

Darkvision (60 ft.)
Perception +9


AC 17 (4 Dex, 2 Leather, 1 Small)
touch 15
flat-footed 13

hp 23 (2d8)+6

Fort +5, Ref +5, Will +6


Speed 30 ft.

Melee: dogslicer +7 (1d4-1/19-20)
Melee: sickle, silver +7 (1d4-2)
Ranged: dart +7 (1d3-1)

Space 5 ft.; Reach 5 ft.


Str 8
Dex 18
Con 14
Int 12
Wis 16
Cha 6

Base Atk 2; CMB 2; CMD 15
[Ishirou’s training grants a +1 to CMB & CMD when wielding a sword]

Feats: Weapon Finesse, Low Profile, Armor Proficiency [Light & Medium – non-metallic], Shield Proficiency [Light & Medium – wooden]

Acrobatics +4
Appraise +1
Bluff -2
Climb +3
Craft (Untrained) +1
Diplomacy -2
Escape Artist +4
Fly +4
Handle Animal +3
Heal +8
Intimidate -2
Knowledge (Geography) +6
Knowledge (Nature) +10
Linguistics +2
Perception +9
Ride +8
Sense Motive +3
Spellcraft +5
Stealth +12
Survival +10
Swim +3

*Languages: *
Common, Goblin, Druidic, Polyglot, Sylvan

Special Qualities: Darkvision, Fast, Skilled, Small

leather armor
explorer’s outfit [no boots]
Snakeskin cloak
sickle, silver

*Trail Rations [x6]
*Waterproof Canvas ‘Bowl’ (Sq. Yd.) (x1)

Pouch (Belt)
*String (50 ft.)
*Healer’s Kit

Barrel [5 gallon]

Bitez!’ Saddle Bags
*Fishing Net [5ft x 5ft]
*Dried Meat [x 12 days]
*Rope, Silk [50ft]
*Grappling Hook


Chop Chomper [Trait, Goblin, Combat]
Dogs are anethema to goblins, therefor you have trained hard to quickly & brutally down them. You gain a +2 trait bonus to all melee weapon damage done to dogs & riding dogs. You are also proficient in the goblin weapon known as the dogslicer.

Boarded in the Mwangi Expanse [Trait, Campaign]
You boarded the Duchess at Bloodcove, where you’ve recently lived. You gain Polyglot as a bonus language & receive a +1 trait bonus to all Knowledge (Nature) checks regarding the jungle.

Nature Bond [Ex]
The druid forms a close bond with an animal companion [Bitez! – Velociraptor]. This animal is a loyal companion that accompanies the druid on his adventures.

Nature Sense [Ex]
A druid gains a +2 bonus on Knowledge (Nature) & Survival checks.

Wild Empathy [Ex] 1d20+1
A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. [Note that a Dinosaur Shaman gains a +4 bonus when using it vs reptiles & can accomplish this as a Full Round action]. The typical domestic animal has a starting attitude of indifferent, while a wild animal is usually unfriendly.

Woodland Stride [Ex]
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural
thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect him.

Trackless Step (Ex)
Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked.
She may choose to leave a trail if so desired.

Totem Transformation [Su}: At 2nd level, a dinosaur shaman can adopt an aspect of the dinosaur while retaining his normal form. He gains one of the following bonuses: movement (20 enhancement bonus to land speed), scales (2 natural armor bonus to AC), senses (low-light vision, scent), or natural weapons (bite [1d4] and 2 claws [1d3] for a Small shaman, +2 to CMB on grapple
While using totem transformation, the dinosaur shaman may speak normally and can cast Speak with Animals (reptiles only) at will.
Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The dinosaur shaman can use this ability for a number of minutes per day equal to his druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Darkvision [Ex]
Goblins can see in the dark up to 60 feet.

Fast [Ex]
Goblins are fast for their size, and have a base speed of 30 feet.

Skilled [Ex]
Goblins have a +4 racial bonus on Ride and Stealth checks.

Small [Ex]
Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty to their CMB and CBD, and a +4 bonus on Stealth checks.


Nak-Nak knows the jungle. He’s lived there all his life.
He’s not much of a gobbo-person, but he does like traveling with Bitez!.


Serpent's Skull JoeJungers